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Warlord: Saga of the Storm

Warlord: Saga of the Storm – Rules, Strategy & Playing Instructions

Introduction

Warlord: Saga of the Storm is a game I’ve spent countless hours playing and strategizing over. It’s a collectible card game that takes you into a world of fantasy battles where you play as a Warlord with an army of followers. The game was first released in 2001 and has seen various expansions and revisions since then. It’s a mix of strategy, luck, and deck-building skills that makes every game unique and exciting.

The game’s setting is the world of Aternum, where different factions fight for power and glory. Players build decks around their chosen Warlord, each with unique abilities, and recruit various followers to fight by their side. The goal is to defeat your opponent’s Warlord while protecting your own.

Unfortunately, the game isn’t in print anymore, but there’s still a dedicated community that plays it, and you can find cards on the secondary market. The game’s rich history and complex strategy continue to attract new players even today.

Quick Tip for Warlord: Saga of the Storm

Always keep an eye on your resource management. Balancing your actions and resources can make or break your game.

Rules for playing Warlord: Saga of the Storm

Understanding the rules is key to enjoying Warlord: Saga of the Storm. The rules are quite extensive, with the latest (4th Edition) available in PDF here. The game is played with a deck of at least 50 cards, including one Warlord card, character cards, action cards, and item cards. Each player starts with a Warlord in play and a hand of cards. The game progresses in turns, with each turn having several phases:

  1. Start Phase: Ready all exhausted cards and draw a card.
  2. Deployment Phase: Play character cards from your hand to support your Warlord.
  3. Command Phase: Issue orders to your characters to attack, use abilities, or play action cards.
  4. End Phase: Resolve any end-of-turn effects.

Characters attack by rolling dice, and the result must meet or exceed the target’s armor to succeed. The game continues until one player’s Warlord is defeated.

Card Types for Warlord: Saga of the Storm

In the game Warlord, you’ll come across three primary card types: Characters, items, and actions. These types are marked in white text below the top right of the card art. Let’s delve into each type to understand their specifics. The details on these cards carry important info, and typically, higher numbers indicate better attributes.

I’ll break down the card types in Warlord for you:

Characters:
These guys are your fighters in the battlefield. Your Warlord itself is a character card. Here’s what the different elements on a character card mean:

Items:
These are special or magical equipment for your army. Here’s what to look for:

Action Cards:
These cards are tactics for your characters. Here’s the breakdown:

The Golden Rule: When a card’s text contradicts a game rule, the card’s text takes precedence.

Commanding Your Army: Your army forms a formation consisting of rows of characters called ranks. The front rank is closest to opponents and dubbed the “front rank.” Behind it, ranks are sequentially numbered, with no limit on the number of ranks. When measuring distance between characters, it’s one rank from your front to another player’s front. Front ranks face each other, determining forward and backward. Ranks can’t have more characters than the one in front, except your first rank.

Illegal Ranks: If you end up with a rank having more characters than the one ahead, it’s an Illegal Rank. You must fix this immediately by having characters “fall forward” to correct it. This interrupts normal gameplay and happens before any other action or effect. Falling forward follows specific rules and doesn’t count as a maneuver but does count as moving.

Melee Strikes: When your character performs a melee strike, choose a target within one rank, roll a d20, add the strike’s ATK modifier, and compare the total to the target’s AC to determine a hit.

Ranged Strikes: Similar to melee strikes but shooting over one rank. Choose a target two ranks away, roll a d20, add the ranged strike’s bonus, compare to the target’s AC for a hit. The character’s ATK bonuses and strikes don’t affect ranged strikes.

Wounds, Hit Points & Dying: If wounds equal or exceed a character’s hit points or if a character’s level drops to 0, it dies. Place the character, equipped items, and attached actions in the discard pile.

Die Rolls: Rolling a 20 is a Critical Success, automatically succeeding regardless of modifiers. Rolling a 1 is a Critical Failure, automatically failing. If two characters both critically succeed/fail or have identical results, modifiers apply as normal. Otherwise, the character with the critical result wins/loses the roll.

Ready, Spending & Stunning: Cards’ orientations—ready, spent, stunned—indicate their state. Spending a card rotates it 90 degrees, and stunning turns it upside down. Stunned characters can’t perform actions but can be affected by others’ actions. Stunned item actions can’t be performed, but stat modifiers and effects still apply.

How to Play Warlord: Saga of the Storm and Game Mechanics

Playing Warlord: Saga of the Storm involves several key mechanics:

At the start of each game, players simultaneously reveal their starting armies from their decks. Here’s how it works:

This setup occurs before the game’s first turn. During this setup phase, no actions can be performed, but any static text on the cards still takes effect.

Phases of Play

In a turn of the game, there are five distinct phases that players move through in a specific sequence:

  1. Ready Phase: All players simultaneously rotate their cards 90 degrees towards the upright position. Spent cards become ready, and stunned cards become spent.
  2. Draw Phase: Players have the option to discard any cards from their hands. Then, they draw cards one by one until they reach their hand size limit, usually 5 cards. If a player already has a full hand, they don’t draw additional cards.
  3. Initiative Phase: Each player’s Warlord rolls for Initiative. The highest roll takes the lead in the Decree Phase. In case of a tie, tied Warlords reroll. Critical Success always wins here.
  4. Decree Phase: This phase drives the gameplay. Players take turns giving Decrees in a clockwise order, starting from the player with the highest Initiative roll. Each player presents one Decree until all players consecutively pass their turns.

During your Decree, you can choose to:

This cycle continues until all players consecutively pass their Decree, signaling the end of the Decree Phase.

Here’s a detailed breakdown of the various actions and phases in Warlord:

Putting a Character into Play:

Loyalty Penalty:

Performing an Order:

Standard Orders:

Performing an Order from Your Hand:

Performing an Order Already in Play:

Passing:

  1. End of Turn Phase:

These actions and phases dictate the flow and tactical decisions within each turn of the game.

How to Win at Warlord: Saga of the Storm

Winning at Warlord: Saga of the Storm requires a mix of strategy and adaptability. Beginners should focus on learning the different card types and how they interact. Intermediate players can start to recognize patterns and anticipate their opponent’s moves. Advanced players will have a deep understanding of the meta-game and can build decks to counter popular strategies.

Best Strategies for playing Warlord: Saga of the Storm

Warlord: Saga of the Storm, formerly known as Warlord: Saga of the Storm, is a collectible card game that involves strategy, deck building, and tactical combat. To excel in this game, players must adopt several key strategies. A foundational strategy is to meticulously build a well-balanced deck that aligns with your Warlord’s strengths and your overall game plan. This means including a mix of action cards, items, and characters that complement each other and can handle various threats. It’s essential to have a good ratio of low to high-cost cards to ensure a smooth resource curve, allowing you to play effectively throughout the game. Another critical strategy is to know your opponent’s deck and anticipate their moves, which requires understanding the meta and common deck archetypes. Board control is crucial; positioning your characters wisely and choosing when to attack or defend can turn the tide of battle. Adaptive play is also important, as being able to adjust your tactics based on the current game state can lead to victory. Lastly, practice makes perfect. The more you play, the better you’ll understand the intricacies of the game, from card synergies to timing your plays for maximum impact.

The best strategies involve knowing your deck inside and out, understanding your opponent’s likely strategies, and adapting to the flow of the game. Look for synergies between cards and always be prepared to change your tactics based on the state of the battlefield.

Deck Building and Best Cards

When it comes to playing with your decks in Warlord, you’ve got some options:

  1. Ready-Made Decks: You can play with the decks as you bought them.
  2. Custom Decks: Alternatively, you can create your own deck using cards from your collection. Some rules apply:
    • Your deck must have a minimum of 50 cards.
    • No more than three copies of any single card are allowed.
    • No single card type (character, action, or item) can make up more than half of your deck. For instance, in a 50-card deck, you can’t exceed 25 cards of one type.
    • Count all cards in your deck, including your starting characters.

Additionally, there are specific limitations:

Best Cards in Warlord: Saga of the Storm

Some of the best cards include powerful characters that can turn the tide of battle, versatile action cards that can be used in multiple situations, and items that provide significant bonuses to your characters.

Scenarios

Common scenarios include being outnumbered, facing a Warlord with strong defenses, or running low on resources. In these situations, it’s important to stay calm and look for opportunities to outmaneuver your opponent.

Frequently Asked Questions about playing Warlord: Saga of the Storm game

Here are some common questions and answers:

  1. Q: How many cards can I have in my hand? A: There’s no limit to the number of cards you can hold.
  2. Q: Can I attack my opponent’s Warlord directly? A: Yes, if there are no characters in the way.
  3. Q: What happens if I run out of cards in my deck? A: You continue playing, but you can’t draw more cards.

Additional Subtopics

Other relevant topics include tournament play, drafting strategies, and the importance of card synergy. Each of these areas can deepen your understanding and enjoyment of the game.

Warlord CCG Official Homepage

4th Edition Rulebook