A Guide to the Star Wars Customizable Card Game – 101 Rules, Strategy, Deck & Playing Tips
Introduction
The Star Wars Customizable Card Game is a deep and engaging card game that takes us into the iconic universe of Star Wars. I remember it being one of the first truly playable Star Wars card games, a game where players can relive the epic battles between the Rebel Alliance and the Galactic Empire, or any other faction from the Star Wars universe. The game was first released in 1995 by Decipher, Inc. and became wickedly popular among card game enthusiasts and Star Wars fans alike as the CCG craze really kicked off on the heels of Magic: The Gathering. Players build decks representing either the light side or the dark side and use characters, starships, and events from the Star Wars films to battle their opponents.

The game is no longer in print, as Decipher lost the license to produce it in 2001, going on to produce the WARS TCG in response. However, the game still has a dedicated fan base that keeps it alive through player-organized events and online play. The secondary market is where players like you and I can find cards to build their decks, and there’s even a group called the Star Wars CCG Players Committee that creates virtual cards to keep the game fresh and exciting.
Quick Tip for Star Wars Customizable Card Game
Always balance your deck with a mix of characters, starships, and interrupts to handle different situations.
Rules for playing Star Wars Customizable Card Game
Understanding the rules of Star Wars Customizable Card Game is key to enjoying the game. Each player needs a deck of 60 cards representing either the light side or the dark side. The objective is to deplete your opponent’s Life Force (their deck) by winning battles and completing objectives.
The game is played in turns, with each player having the opportunity to deploy cards, initiate battles, and control locations. Each card has a deploy cost and often requires Force (the game’s primary resource) to play. Players generate Force by activating cards from their deck at the start of their turn.
During a turn, players can deploy characters and starships to various locations, such as planets, starships, or other sites. Battles occur when opposing forces meet at the same location. The outcome is determined by comparing the total power of the involved cards, and the loser must forfeit cards from their Life Force.
There are also special cards like Interrupts, which can change the outcome of battles or other events, and Effects, which provide ongoing benefits or hinder your opponent. The game continues until one player’s Life Force is depleted or a player completes their specific objectives, which can lead to an automatic win.
Card Types for Star Wars Customizable Card Game
There are several types of cards in Star Wars Customizable Card Game:
- Character Cards: Represent the heroes and villains of the Star Wars universe.
- Starship and Vehicle Cards: Used to travel between locations and engage in space or ground battles.
- Location Cards: Planets, starships, and sites where characters and vehicles can be deployed.
- Interrupt Cards: Played to alter the course of the game, often during battles.
- Effect Cards: Provide ongoing game effects once deployed.
- Objective Cards: Special cards that outline specific win conditions for each player.
Starter sets are available for new players, which provide a balanced selection of cards to learn the game.
How to Play Star Wars Customizable Card Game and Game Mechanics
The game mechanics of Star Wars Customizable Card Game are what make it unique. In this card game, strategic use of “the Force” plays a pivotal role in achieving success. Your 60-card deck directly mirrors the Force at your disposal during gameplay. What’s interesting is how the game cleverly integrates the cards themselves as a seamless means of tracking scores, eliminating the need for extra tokens or counters. Each card essentially represents a unit of Force, making it the fundamental metric within the game.
The primary objective revolves around diminishing your opponent’s Life Force. However, while this concept seems straightforward, the game demands a deeper level of strategy for mastery. Nevertheless, the game structure is designed to allow for a relatively swift grasp of the basics, akin to how a Jedi adeptly hones their skills!
Key Game Mechanics
Force is the main resource in the game, used to play cards and perform actions. Players must manage their Force carefully to maintain an advantage.
Setup
Each player chooses a side, sets up their location cards, and places their starting characters and starships. They then draw an initial hand of eight cards from their Life Force.
Location Cards
When starting the game, both players pick a location card from their decks and place them facedown on the table. Simultaneously revealed, if they both choose the same card, they set them aside and try again. Once two distinct locations are selected, they’re revealed and placed on the table—oriented so that the sides with blue lightsaber icons face the Light Side player and the red ones face the Dark Side player. Any set-aside locations are reintroduced into their respective decks.
The game features system and site locations. System locations signify planets where starships engage and maneuver in the Star Wars galaxy. Site locations, on the other hand, represent specific areas on planets or within mobile settings like Cloud City, where characters and vehicles deploy and engage.
If both players’ starting locations belong to the same planet, they’re placed next to each other; otherwise, a slight gap is left between them. As the game progresses, cards from each planet’s locations remain grouped and separate from others.
Certain sites are ‘generic,’ representing environments found across various planets. These are identified by a single diamond ◊ in their card titles (e.g., ◊Swamp). Generic sites, however, can’t be chosen as starting locations.
Following the placement of starting locations, the remaining cards are shuffled and placed facedown to create the Reserve Deck, forming one of the three components of your Life Force.
Life Force
Your Life Force is akin to an energy flow—a crucial aspect of strategy. If it runs out, you lose the game!
Let’s break down how your cards move during gameplay:
Reserve Deck: This is where the flow begins. Cards from here move to your Force Pile, then to your Used Pile, and eventually return to the bottom of your Reserve Deck.
Force Pile: It represents your available Force for various actions. Cards move from here to your hand or your Used Pile. You can build up Force in your pile over multiple turns.
Used Pile: When you “use the Force” for actions, cards move from your Force Pile, one by one and facedown, to your Used Pile, representing your expenditure. At the end of each turn, both players cycle their Used Piles by placing them back under their Reserve Decks. Unlike the Force Pile, the Used Pile doesn’t accumulate cards between turns.
Keep in mind, cards on the table, in your Lost Pile, or in your hand aren’t counted as part of your Life Force.
Gameplay
Players take turns activating Force, deploying cards, moving units, initiating battles, and using special abilities. Strategic play and knowing when to engage or retreat are crucial.
Understanding the sequence of turns and the core phases is pivotal in the game. Each turn is comprised of six phases: Activate, Control, Deploy, Battle, Move, and Draw. Though not mandatory, actions can be taken during these phases. The Dark Side player initiates all six phases first, followed by the Light Side player. This back-and-forth continues until a player clinches victory.
It’s crucial to note that while there’s a standard sequence, specific cards often bend or override these rules. More detailed guidelines always take precedence over general ones.
Let’s break down the phases:
- Activate Phase: Locations generate Force, represented by the Force icons on them. Count the icons to determine the Force available for activation this turn. Move cards from the Reserve Deck to the Force Pile accordingly, without looking at them.
- Control Phase: Control of a location is vital. Having total ability at a location allows you to initiate a Force drain, causing your opponent to lose cards equal to the drained Force.
- Deploy Phase: Characters, vehicles, and more enter play during this phase. Locations have no deploy cost. The layout of a planet’s sites gets built as the game progresses. Certain locations may switch allegiance back and forth during the game.
- Battle Phase: Engaging in battle is a key part of strategy. Initiate battles if both players occupy a location. Weapons aren’t mandatory but allow specific targeting. Each card involved can battle only once per turn. The battle comprises segments for weapons, power, and damage, each executed sequentially.
- Move Phase: Characters, vehicles, and starships can move between locations in various ways, based on their abilities. Landspeed, shuttling, transferring, docking bay transit, embarking, and disembarking are ways to move.
- Draw Phase: Replenish your hand by drawing cards from your Force Pile. Balancing between using cards for actions or reserving them for later turns is crucial.
End of the Game
The game’s end goal remains depleting your opponent’s entire Life Force—Reserve Deck, Force Pile, and Used Pile—to claim victory!
How to Win at Star Wars Customizable Card Game
Winning at Star Wars Customizable Card Game involves a mix of strategy, deck building, and adaptability. Beginners should focus on learning the card types and basic strategies, such as controlling key locations and conserving Force. Intermediate players can start to incorporate more complex strategies, like setting traps for opponents or using specific character combinations. Advanced players will have a deep understanding of the card pool and can create decks with intricate strategies that can adapt to various opponents.
Winning at the Star Wars Customizable Card Game (SWCCG) requires both strategic deck-building and skillful play. Here is a bulleted list of tips to help you win:
Deck-Building Strategies:
– Understand the Factions: Know the strengths and weaknesses of each side (Light Side and Dark Side) and choose one that suits your playstyle.
– Balance Your Deck: Include a good mix of characters, starships, vehicles, locations, interrupts, and effects to handle various situations.
-Focus on Synergy: Select cards that work well together to create powerful combinations or support each other effectively.
-Include Key Cards: Make sure to have essential cards that allow you to deploy more units, retrieve Force, or disrupt your opponent’s strategies.
– Consider the Meta: Be aware of common decks and strategies used by other players and include cards that can counter them.
– Mind Your Resources: Ensure you have enough Force-generating cards to consistently play your cards.
Gameplay Tactics:
– Manage Your Force Wisely: Use the Force efficiently for deploying cards, activating abilities, and initiating battles, but save some for defensive plays.
– Control Key Locations: Dominate battleground locations to gain a strategic advantage and more Force each turn.
– Deploy Strategically: Place your units where they can be most effective, considering both offense and defense.
– Use Characters Effectively: Take advantage of unique character abilities and try to keep your key characters alive.
– Initiate Battles Carefully: Attack when you have a clear advantage and can cause significant damage or attrition to your opponent.
– Adapt to Situations: Be flexible and willing to change your strategy based on the state of the game and your opponent’s actions.
– Bluff and Mislead: Sometimes, it’s beneficial to bluff an action or keep your opponent guessing about your true intentions.
– Learn From Losses: Analyze your defeats to understand what went wrong and how you can improve your deck or strategy.
Advanced Tips:
– Card Advantage* Work towards having more cards in hand than your opponent to give you more options and flexibility.
– Disruption: Use interrupts and effects to disrupt your opponent’s plans and gain the upper hand.
– Timing: Pay attention to the timing of playing certain cards, as some are more effective at specific moments in the game.
– Opponent’s Deck: Try to anticipate your opponent’s moves by understanding what their deck is designed to do.
Remember, practice makes perfect. The more you play SWCCG, the better you’ll understand the intricacies of the game and how to create winning strategies.
Best Strategies for playing Star Wars Customizable Card Game
The best strategies in Star Wars Customizable Card Game often revolve around control and anticipation. Controlling key locations can choke your opponent’s resources, while anticipating their moves allows you to counter effectively. Sneaky tactics might include bluffing with your deployments or saving key Interrupt cards for critical moments.
First and foremost, deck construction is essential; players must balance their decks with a mix of character, location, starship, and event cards to handle various situations. It’s also crucial to understand the synergy between cards, as certain combinations can unlock powerful effects that can turn the tide of the game. Resource management is another vital element, as players must carefully consider their allocation of ‘Force’ – the game’s primary resource – to deploy characters, activate abilities, and control the game’s pacing. During gameplay, strategic positioning and control of battleground locations can provide significant advantages, and players must be adept at anticipating their opponent’s moves and countering them effectively. Lastly, adaptability is key, as no single strategy guarantees success; players must be ready to adjust their tactics in response to the evolving state of the game. By mastering these strategies, players can increase their chances of victory in the Star Wars Customizable Card Game.
Deck Building and Best Cards in Star Wars Customizable Card Game
Deck building is an art in Star Wars Customizable Card Game. A well-constructed deck should have a good balance of characters, starships, and support cards. It should also have a clear strategy and be able to handle a variety of situations.
I and others recommend the Cloud City Pre-Constructed decks with Han, Leia, and Boba Fett to teach Star Wars: CCG to newcomers. They have limited cards based on Cloud City, simplifying interactions. But they lack current game elements, making them slow. Now, new thematic decks like ‘Diplomatic Mission To Alderaan’ and ‘Imperial Entanglements’ offer balanced, enjoyable games without needing expensive cards.
Each Beginner Deck has three parts:
1) A 40-card deck for basics and turn phases. It includes 7 card types, a Starting Interrupt, no Starting Effect, or Defensive Shields.
2) 20 more cards create a standard 60-card deck, adding familiar cards or new ones for complexity.
3) Swap one card for the Starting Effect and introduce five Defensive Shields.
These decks aren’t competitive but are stepping stones, teaching gradually with simple cards to avoid complexity. They’re affordable, using common cards and a few accessible rares. They’re balanced: Dark Side is aggressive, Light Side is resourceful. Mastering these basics sets a foundation for players to build their competitive decks.
Cards serve an educational purpose, showcasing strategies and utility. Less efficient but similar-function cards like The Signal help players recognize concepts. I avoided overly complex cards and included simpler alternatives for clarity, aiming for a smooth learning curve.
I balanced both sides, offering Rebels for Light Side and Imperials for Dark Side, avoiding overly powerful cards to focus on teaching. I picked cards from cheaper sets (Premiere to Special Edition) to keep costs low. Suggestions for replacements are welcome to improve the decks’ balance.
These decks are meant to help new players learn the basics and build a modest card collection for future competitive decks. They can be improved by adding more cards or tweaking interrupts and shields. Competitive viability isn’t the goal here.
Dark Side Beginner Deck |
---|
Starting |
1. Imperial Entanglements/No One To Stop Us This Time |
2. Tatooine (premiere) |
3. Devastator |
4. Tatooine: Mos Eisley |
5. Twi’lek Advisor |
6. Inconsequential Losses |
Locations |
7. Tatooine: Jundland Wastes |
8. Tatooine: Krayt Dragon Pass |
9. Tatooine: Cantina |
Characters |
10. Darth Vader With Lightsaber |
11. Elite Squadron Stormtrooper |
12. Elite Squadron Stormtrooper |
13. Stormtrooper Patrol |
14. Imperial Squad Leader |
15. Sandtrooper |
16. Stormtrooper Cadet |
17. Stormtrooper |
18. Chief Bast |
19. Commander Desanne |
20. Admiral Ozzel |
21. Lieutenant Cabbel |
22. Lieutenant Tanbris |
23. Officer Evax |
24. Ysanne Isard (v) |
Starships |
25. Victory-Class Star Destroyer |
26. TIE Interceptor |
27. Sentinel-Class Landing Craft |
28. Black 6 (v) |
Weapons |
29. Heavy Turbolaser Battery |
30. SFS L-s7.2 TIE Cannon |
31. Blaster Rifle (v) |
32. Blaster Rifle (v) |
Interrupts |
33. Imperial Barrier |
34. Ghhhk |
35. Kintan Strider |
36. Sacrifice |
37. Flawless Marksmanship |
38. Sneak Attack (v) |
39. Trooper Assault |
40. Blast Points |
Extra cards for Step 2 |
Characters |
41. Tarkin (V) |
42. Colonel Davod Jon |
43. Commander Nemet (V) |
44. Trooper Davin Felth |
45. Captain Godherdt |
Starships |
46. Imperial Class Star Destroyer |
Weapons |
47. Stun Blaster |
Interrupts |
48. Prepared Defenses (start) |
49. I Can’t Shake Him! (v) |
50. Masterful Move |
51. Tarkin’s Orders |
52. Local Trouble |
53. Trooper Assault |
54. Dark Maneuvers |
55. Ommni Box |
56. Blast Points |
57. Overload |
Effects |
58. Imperial Academy Training |
59. First Strike |
60. Leave Them To Me |
Extra cards for Step 3 |
61. Knowledge and Defense (V) (replaces Twi’lek Advisor) |
Shields |
i. Battle Order |
ii. Secret Plans |
iii. Allegations Of Corruption |
iv. Come Here You Big Coward |
v. Firepower |
This Dark Side deck should cost you between $20-$30 USD to build if you’re buying the cards from trading marketplaces.
Light Side Beginner Deck |
---|
Starting |
1. Diplomatic Mission To Alderaan/A Weakness Can Be Found |
2. Tatooine (premiere) |
3. Tantive IV (V) |
4. R2-D2 & C-3P0 (V) |
5. Stolen Data Tapes |
6. Tatooine: Dune Sea |
7. The Signal |
8. A New Secret Base (V) |
Locations |
9. Yavin 4 |
10. Alderaan |
Characters |
11. Luke With Lightsaber |
12. Leia (v) |
13. Han (v) |
14. Beru Lars |
15. Owen Lars |
16. Jek Porkins |
17. Jeroen Webb |
18. Mon Calamari Admiral (v) |
19. Corporal Janse |
20. Corporal Midge |
21. Romas ‘Lock’ Navander |
22. Karie Neth |
23. Kin Kian |
24. Keir Santage |
25. Major Bren Derlin (V) |
Starships |
26. Corellian Corvette |
27. X-Wing |
28. YT-1300 Transport |
29. Red 6 |
Weapons |
30. Proton Torpedoes |
31. Quad Laser Cannons |
32. Blaster Rifle |
33. Blaster |
Interrupts |
34. Rebel Barrier |
35. It Could Be Worse |
36. Houjix |
37. Old Ben |
38. Dodge |
39. First Aid |
40. Blaster Proficiency |
Extra cards for Step 2 |
Locations |
41. Tatooine: Mos Espa Docking Bay |
42. <> Spaceport Docking Bay |
43. Tatooine: Lars’ Moisture Farm |
Characters |
44. Derek ‘Hobbie’ Klivian (v) |
45. Captain Yutani With Blaster Cannon |
46. Toryn Farr (v) |
47. Captain Raymus Antilles (v) |
Starships |
48. Bright Hope (V) |
49. Red Squadron 4 |
Weapons |
50. Stun Blaster |
Interrupts |
51. Heading For The Medical Frigate (start) |
52. Antilles Maneuver (v) |
53. Escape Pod (v) |
54. It’s A Hit! |
55. A Few Maneuvers |
56. The Bith Shuffle |
57. Slight Weapons Malfunction |
Effects |
58. Insurrection |
59. Superficial Damage |
60. Let’s Keep A Little Optimism |
Extra cards for Step 3 |
61. Anger, Fear, Aggression (V) (replaces The Signal) |
Shields |
i. Battle Plan |
ii. Aim High |
iii. A Tragedy Has Occurred |
iv. Simple Tricks and Nonsense |
v. Weapons Display |
This Light Side Deck should cost you between $20 – $40 USD to build.
Best Cards
Some of the best cards in the game include powerful characters like Luke Skywalker and Darth Vader, versatile starships like the Millennium Falcon, and game-changing Interrupts like “Sense” and “Alter.”
Rare Cards
Type | Card Name | Rarity |
---|---|---|
Effect | Affect Mind | R1 |
Effect | Beggar | R1 |
Droid | C-3PO (See-Threepio) | R1 |
Interrupt | Cantina Brawl | R1 |
Effect | Death Star Plans | R1 |
Effect | Disarmed | R1 |
Interrupt | Don’t Get Cocky | R1 |
Rebel | Dutch | R1 |
Interrupt | Gift Of The Mentor | R1 |
Type | Card Name | Rarity |
---|---|---|
Droid | 5D6-RA-7 (Fivedesix) | R1 |
System | Alderaan | R1 |
Starship | Black 2 | R1 |
Interrupt | Boring Conversation Anyway | R1 |
Interrupt | Dark Collaboration | R1 |
Interrupt | Dark Jedi Presence | R1 |
Imperial | Darth Vader | R1 |
Starship | Devastator | R1 |
Effect | Disarmed | R1 |
Most Valuable Cards in Star Wars Collectible Card Game
There’s a huge collectible and seller/buyer market for the Star Wars Collectible Card Game cards. When I look at the market, here are some of the most valuable cards:
Darth Maul, Young Apprentice (AI Foil)
Commander Luke Skywalker (Japanese)
Scenarios
In good scenarios, like controlling multiple key locations, you should press your advantage and deploy more forces to secure your lead. In bad scenarios, such as losing a major battle, you should regroup and focus on your objectives to turn the tide.
Frequently Asked Questions about playing Star Wars Customizable Card Game
Q: How many cards can I play in a turn? A: You can play as many cards as you can afford with your available Force.
Q: Can I change my deck between games? A: Yes, you can modify your deck as long as it adheres to the rules.
Q: What happens if I run out of cards in my Life Force? A: You lose the game.
Q: Can I use characters from different Star Wars eras? A: Yes, as long as they are part of the game’s card pool.
Q: How do I win a battle? A: Have a higher total power than your opponent when the battle concludes.
Additional Tips and Tricks
Always keep an eye on your opponent’s Life Force and hand size. Knowing their potential options can give you an edge. Also, don’t underestimate the power of bluffing; sometimes, making your opponent think you have a powerful card can be as effective as actually having it.
External Links
For more information on Star Wars Customizable Card Game, check out the Star Wars CCG Players Committee website, where you can find resources, virtual cards, and community events.

A digital native around since the early days of online gaming communities around 2001. An early contributor to the cult gaming site ClanTemplates, Adam has spent years giving free gaming resources to the community. With BoardCards, Adam is most experienced and commonly writing the articles on Strategy multi-player games like Settlers of Catan and Avalon. His first introduction to board games was via Mancala, an Egyptian-origin stone game and one of the oldest known games still played worldwide. Contact me via email