Sailor Moon Collectible Card Game


Sailor Moon Collectible Card Game Guide – Rules, Play Guide and Strategy

Introduction

The Sailor Moon Collectible Card Game (SMCCG) is based on the popular anime and manga series Sailor Moon. It’s a card game where players battle each other using characters and powers from the Sailor Moon universe. The game was first released in July 2000, and it was pretty popular among fans of the series.

The Sailor Moon Collectible Card Game is a two-player game where each person tries to outsmart the other using a deck of cards featuring various characters, items, and attacks from the show. Each player has a deck, and they draw cards to play on the field, attacking their opponent and defending their own characters. The goal is to reduce your opponent’s life points to zero.

Unfortunately, the game isn’t in print anymore, which means new cards aren’t being made. But don’t worry, there’s still a community of players out there, and you can find cards online or maybe even at a local game shop. Now, let’s get into the details of how to play and win at this game!

Quick Tip for Sailor Moon Collectible Card Game

Always keep an eye on your opponent’s discard pile. Knowing what they’ve played can give you clues about what they might do next!

Rules for playing Sailor Moon Collectible Card Game

Let’s talk about the rules. First, you need a deck. Each player’s deck should have 60 cards, and you can’t have more than three copies of the same card. You start the game by shuffling your deck and drawing seven cards. You also need to decide who goes first.

Each turn has several phases. You start by drawing a card, then you can play character cards on the field. Characters are your main way of attacking and defending. You can also play item cards to give your characters boosts or event cards to trigger special effects.

After you’ve played cards, you move to the attack phase. You can attack your opponent’s characters or their life points directly if they don’t have any characters in play. When you attack, you compare the attacking character’s power against the defending character’s power or the opponent’s life points.

If your attack is successful, you deal damage. Characters have health points, and if they lose all their health, they’re out of the game. Your opponent starts with 12 life points, and if you reduce those to zero, you win!

There are also special rules for certain cards, and some characters have abilities that can change the flow of the game. It’s important to read each card carefully and think about how you can use it best.

The game’s fundamental rules involve flipping over cards from your deck, which dictate the actions you can perform. If both players flip the same card type simultaneously, special rules apply (covered later). Once you flip the last card in your deck, shuffle your discard pile and continue the game.

Scout/Knight Cards:

  • If a new Scout/Knight card matches one already in your Ally Zone, place it over the old one.
  • If it’s a different Scout/Knight, place it directly into your Ally Zone.

Monster Cards:

  • Allow your Scout/Knight to attack an enemy Monster in your opponent’s Enemy Zone.
  • Choose an attack listed on your Scout/Knight card; ensure it has the required attached Power cards.
  • The targeted Monster attacks back using its specified damage attack.

Villain Cards:

  • Similar to Monsters but allow for two attacks on different targets or a single target.
  • If both players flip Villains and Monsters simultaneously, Villains attack first.

Person Cards:

  • Initiate a round of Jan-Ken-Pon if your opponent has previously defeated one of your Monsters.
  • Winning allows you to place a defeated Monster from your pile back into your Enemy Zone.

Item Cards:

  • Draw 2 cards from your deck, choose one to use, and discard both. The chosen card’s effect is applied.

Event Cards:

  • Turn any facedown Monster in your opponent’s Enemy Zone face up.

Power Cards:

  • Attach them to your Scout/Knight cards to enable attacks when facing Monsters or Villains.

Flipping Over the Same Card:

  • If both players flip the same type of card, discard 2 attached Power cards from a Scout/Knight in your Ally Zone to rejuvenate it by removing all damage counters.

Card Types for Sailor Moon CCG

In the Sailor Moon Collectible Card Game, there are several types of cards. Here’s a breakdown of each card type:

Scout/Knight Cards: These start at Level 1 and can be powered up to higher levels or allied with other Scout/Knight cards. The more powerful and numerous your Scouts/Knights, the better your chances of winning.

Monster Cards: They represent minor enemies the Scouts/Knights frequently encounter. There are three types: Negaverse Yoma, Doom Tree Cardians, and Dark Moon Droids. Monsters won’t attack unless provoked.

Villain Cards: These are powerful enemies that are harder to defeat. They replace Monsters and can only attack Scouts/Knights after being provoked.

PIE Cards: PIE stands for Person, Item, and Event cards. Each of these card types affects the game differently.

Power Cards: These cards come in Body, Mind, and Soul Power types. They enhance cards like Scouts/Knights, allowing them to perform attacks, defenses, or special abilities. The Any Power symbol means any type of Power card can be used.

When you’re building your deck, you’ll want a mix of these cards. Some starter sets can help you begin, like the “Sailor Moon Starter Deck” or the “Villains Starter Deck.” These sets give you a pre-made deck that’s ready to play.

How to Play Sailor Moon Collectible Card Game and Game Mechanics

Playing the game involves a few key mechanics:

  1. Setup: Each player shuffles their 60-card deck and draws seven cards to start. Decide who goes first with a coin flip or another method.
  2. Gameplay: Players take turns drawing cards, playing characters, items, and events, and then moving to the attack phase.
  3. End of the Game: The first player to defeat all of their opponent’s Monsters wins the game! Defeating all the Monsters your opponent has in play is your main objective. In a 30-card deck game, that means defeating 4 Monsters; in a 60-card deck game, it’s 6 Monsters.

This game’s turn structure is divided into several steps, each allowing different actions. Here are the phases of play:

Step 1: Draw 1 card
At the start of your turn, draw one card. If your deck is empty, reshuffle your discard pile and use it as your new draw pile.

Step 2: Play cards
Play various types of cards:

  • Scout/Knight cards: Place these in your Ally Zone, observing specific rules about playing different levels of Scout/Knight cards.
  • Monster and Villain cards: Place Monsters in your Enemy Zone; Villains replace specific types of Monsters.
  • Person and Item cards: Play these in your PIE Zone, ensuring only one of each specific card type is in play.
  • Power cards: Attach these underneath Scout/Knight, Monster, Villain, or PIE cards.
  • Event cards: Follow their instructions and place them in the discard pile after use.

Step 3: Use cards
Utilize abilities of Person or Item cards in your PIE Zone before your Scouts/Knights act. Resolve the effects of these cards, then place Item cards in the discard pile while Person cards stay in play for further use during subsequent turns.

The rules for playing each card type, such as Scouts/Knights, Monsters, Villains, Person, Item, Power, and Event cards, are distinct. For instance, Scout/Knight cards have levels and specific replacement rules, Monsters and Villains have limitations on replacements and play order, while Person and Item cards provide unique abilities affecting various steps of your turn.

During your turn, you can also discard cards to draw new ones, but be careful not to run out of cards in your deck!

The combat system in this game is pretty involved! It follows specific phases for attacks, both for individual Scout/Knight actions and combined attacks. Here’s a breakdown of the attack phases:

Step 4: Attack!

Individual Attack Phases:

  • Phase 1: Pick an opponent
  • Phase 2: Select a Scout/Knight to attack
  • Phase 3: Select an attack
  • Phase 4: Target defense abilities
  • Phase 5: Deliver damage to the target
  • Phase 6: Deliver damage to the Scout/Knight

Combined Attack Phases:

  • Combined Phase 1: Pick an opponent
  • Combined Phase 2: Select Scouts/Knights for the attack
  • Combined Phase 3: Energize the attack
  • Combined Phase 4: Target defense abilities
  • Combined Phase 5: Deliver damage to the target
  • Combined Phase 6: Deliver damage to the Scouts/Knights

Each phase involves specific actions and interactions between the attacking Scout/Knights and the target Monsters or Villains, with the consideration of defense abilities, damage calculations, and potential reductions. Additionally, there’s a mechanism for rejuvenating Scout/Knights if they’re not involved in attacks during a turn.

At the end of the turn, there’s a balancing phase requiring players to maintain a hand of exactly 5 cards by drawing or discarding as necessary.

It’s quite an intricate combat system, in my opinion, allowing for various strategies and interactions between different card types.

How to Win at Sailor Moon Collectible Card Game

Winning the game is all about strategy. As a beginner, focus on learning the different cards and how they work together. As you get more experience, start thinking about how to counter your opponent’s moves and protect your characters.

Intermediate players should pay attention to their opponent’s style and adapt their strategy accordingly. If your opponent is aggressive, focus on defense. If they’re defensive, look for openings to attack.

Advanced players will want to build their decks with a strategy in mind. Maybe you want a fast deck that attacks quickly, or maybe you prefer a control deck that focuses on stopping your opponent’s moves. Whatever your style, make sure your deck is balanced and has a good mix of character, item, and event cards.

Best Strategies for playing Sailor Moon Collectible Card Game

To excel, you should start by focusing on building a balanced deck that includes a mix of attack, defense, and event cards. Familiarize yourself with the various card types and their synergies; this knowledge will help you anticipate your opponent’s moves and counter them effectively. It’s also crucial to understand the specific abilities of the Sailor Scouts and how they can be combined to maximize their effects.

Resource management is key—know when to conserve your energy and when to launch a powerful attack. Additionally, adaptability is important; be prepared to modify your strategy on the fly based on the flow of the game and your opponent’s actions. Pay attention to the meta-game as well, which involves knowing the popular decks and strategies in the community, and consider incorporating tech cards to counter these prevalent strategies. Lastly, practice makes perfect; play as many matches as possible to gain experience and refine your deck and strategy.

Some of the best strategies involve knowing the game well. Here are some general tips I recommend:

  • Control the field: Try to keep more characters in play than your opponent. This gives you more options for attacking and defending.
  • Manage your hand: Don’t hold onto cards for too long. If they’re not useful now, they might not be useful later either.
  • Plan ahead: Think about what your opponent might do next turn and prepare for it.
  • Use sneaky tactics: Sometimes, you can bluff by acting like you have a strong card when you don’t. This might make your opponent play differently.

Remember, the best strategy is one that you’re comfortable with and that you enjoy playing!

Deck Building and Best Cards in Sailor Moon Collectible Card Game

Building a good deck is key to winning. You want a balance of character, item, and event cards. Think about how the cards work together and try to include combinations that are powerful.

Designing a deck for the Sailor Moon CCG involves a good balance of card types and levels. Here are some hints I recommend while creating your deck:

  1. Power Card Balance: Ensure a good mix of Body, Mind, and Soul Power cards in your deck to support various Scout/Knight abilities. Having the right type of Power cards for your strategies is crucial.
  2. Scout/Knight Variety: Balance between having a variety of Scouts/Knights at different levels and focusing on powering up specific higher-level Scouts/Knights. This allows flexibility for both individual attacks and combined assaults.
  3. Strategic Mix of Villains and Monsters: Blend both Villains and Monsters strategically in your deck. Villains are powerful but harder to bring into play, so a mix of tricky Monsters and powerful Villains can offer versatile gameplay.
  4. Backup Person and Villain Cards: Even though you can only have one of each Person and Villain card in play, having backups in your deck is wise. Discarding or losing your key cards during play can happen, so having alternatives helps.
  5. Experimentation and Strategy: Don’t hesitate to try different strategies and card combinations. The best strategy might not be immediately apparent, so experimenting with various deck designs will reveal effective card synergies and gameplay tactics.

Ultimately, the key is to find a deck composition that suits your playstyle while offering versatility and adaptability during the game. Experimentation, adaptation, and learning from each gameplay experience will refine your deck-building skills.

Best Cards in Sailor Moon Collectible Card Game

  • Sailor Moon: She’s the main character, and her cards are usually strong.
  • Tuxedo Mask: He has cards that can support your other characters.
  • Sailor Mercury: Her cards can be good for controlling the game.
  • Sailor Mars: She has powerful attack cards.

Look for these cards when you’re building your deck or when you’re trading with other players.

Rare and Valuable Cards in Sailor Moon CCG

Some SMCCG cards can be valuable for collectors and players. Here are some of the rarest / most valuable:

#RarityCard Title
124RImperium Silver Crystal
125RSpaceship
126RNegamoon Bomb
127ROn the Ball
128RStrength of the Fallen
129ROverpowering Attack
130RSelf-Sacrifice
131RLose Powers
132RSailor Moon, Level 3
133RSailor Mercury, Level 3
134RSailor Mars, Level 3
135RSailor Jupiter, Level 3
136RSailor Venus, Level 3
137RNephlite
138RMalachite
139REvil Darien
140RAlan
141RAnn
142RCatzi
143RBertie
144RAvery
145RPrizma
146RRubeus
147REmerald
148RSapphire
149RPrince Diamond
150RWicked Lady
151*Sailor Pluto
152*Sailor Moon, Level 4
153*Sailor Mercury, Level 4
154*Sailor Mars, Level 4
155*Sailor Jupiter, Level 4
156*Sailor Venus, Level 4
157*Tuxedo Mask, Level 2
158*Queen Beryl
159*Wiseman
160*The Negaforce
Rare and valuable cards in Sailor Moon CCG

The key used is (R = Rare, * = Foil Chase)

Scenarios

Sometimes you’ll find yourself in a tough spot. Maybe your opponent has a strong character in play, or maybe you’re running low on life points. In these situations, try to stay calm and think about your options. Look at your hand and your deck and try to find a way out. Sometimes, the best move is to play defensively and wait for a better opportunity to attack.

Frequently Asked Questions about playing Sailor Moon Collectible Card Game

Q: Can I mix cards from different sets?
A: Yes, you can mix cards from different sets as long as you follow the deck-building rules.

Q: What happens if I run out of cards in my deck?
A: If you need to draw a card and your deck is empty, you lose the game.

Q: Can I change my deck between games?
A: Yes, you can change your deck between games, but not during a game.

Q: How do I know if a card’s ability is good?
A: Read the card carefully and think about how it fits with your strategy. Practice makes perfect!

Q: Are there any banned cards?
A: There might be house rules or tournament rules that ban certain cards. Check with your group or the event organizer.

Additional Tips

When you’re playing the Sailor Moon Collectible Card Game, remember to have fun. It’s a game, after all! And don’t be afraid to ask more experienced players for advice. Most people are happy to help newcomers.

Also, keep an eye out for local tournaments or game nights. These can be great places to meet other players and test your skills. And who knows, you might even win some cool prizes!

If you want to learn more about the Sailor Moon Collectible Card Game, check out these links:

Good luck, and may the Moon Prism Power be with you!